As any major prize-giving event draws close, one notices an outcry for the addition fresh award types to acknowledge overlooked contributions and fill the passions of fans dedicated to specific genres.
Another commentator previously argued advocating for terror-themed awards. That would rule. Equally deserving are board games, which is someone's personal cause. Yet I need to apologize in advance when I prioritize since similar to dedicated enthusiasts, I have a cast-iron argument supporting my request stands as crucial and important of all. The demand is this: There should be an award type for logic-based games.
Categorizing Game Types
Organizing artistic expressions is not a science; it remains highly personal, and it will always generate discussions resulting in unclear classifications. It's understandable that film award organizations don’t do it. But it is an essential concession within the realm of interactive entertainment, showing incredible range they hardly constitute as a single art form.
For the full spectrum of achievement in video games to be recognized, and to ensure all game types to receive proper recognition, specific award classifications remain vital.
Present Award Structure
The major gaming awards offer these classifications covering Action, Adventure-action titles, RPG experiences, Combat games, Simulation and strategy titles, plus athletic and racing experiences. Collectively, these six categories successfully include many game types, and you can find room accommodating various experiences.
Not so for brain-teasing titles. No suitable classification appears for their placement. Examine these examples from recent excellent titles, each quite distinct: structural challenges from a specific release, fast-paced pattern recognition from another release, engaging interpersonal challenges in another game. Which classification works between these six categories? Simply put, no category fits.
The Representation Problem
There are dozens of brilliant puzzle games released every year lacking appropriate categories during gaming ceremonies, if they accidentally match award groups including Mobile Game, VR/AR Game, and the highly challenging Indie races.
- An iconic brain-teaser received no recognition for anything that year
- Another creative title missed out that year
- A beloved organization game received no acknowledgment recently
- Just some puzzle games managed to sneak into small studio or handheld classifications
Importance of Logic Titles
Frequently they represent compact experiences, yet the craft of the puzzle game is of massive significance. Famous handheld logic titles stand as most popular titles in the world and have been for an extended period.
The legendary block-stacking game challenges famous sandbox experiences claiming status as most purchased experience; it’s also in the running for top gaming experience. Logic titles represent cornerstones for gaming as medium, while interacting with diverse game types.
Proposal and Rationale
Brain-teasers wouldn't encounter this problem. It would be easy to populate a field of five engaging, different, qualified experiences each ceremony simply — perhaps, with difficulty, because you’d have to leave so many good games out.
To emphasize again, these are games without proper classification in important events. Puzzle game makers function at the hard edge game development, developing some of most fundamental forms of gaming itself. Comparable to cinema stunt performers, they merit acknowledgment. Don't make them wait 35 years.